AI Insights · Timothy · January 2024
Top 5 io Games in Turkey Q4 2023: Performance Insights
In Q4 2023, the top 5 io games in Turkey saw varying trends in downloads, revenue, and active users. Discover how each game performed on a unified platform.
In Q4 2023, the top 5 io games in Turkey experienced diverse performance trends across downloads, revenue, and weekly active users. The data provided by Sensor Tower offers a detailed look at how these games fared on a unified platform, encompassing both iOS and Android.
Snake.io - Fun Online Snake from Kooapps saw a significant increase in downloads, peaking at around 97K in mid-November. Revenue showed an upward trend, reaching approximately $144 in the week of December 18. Weekly active users saw a peak of around 622K in mid-November before stabilizing around 551K by the end of December.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited experienced fluctuating download numbers, with a notable spike to approximately 52K at the end of October. Revenue peaked at about $314 in the week of December 18. The number of weekly active users reached a high of around 326K at the end of October and remained relatively stable around 262K by the end of the quarter.
State.io - Conquer the World from AI Games FZ showed a gradual decline in downloads after peaking at around 54K in late October. Revenue also saw a peak of about $171 at the end of October before stabilizing around $130 by the end of December. Weekly active users peaked at approximately 86K in late October and settled around 50K by the end of the quarter.
Paper.io 2 by Voodoo had a notable increase in downloads, peaking at around 36K in mid-November. Revenue peaked at about $157 at the end of October, with another notable increase to $129 in mid-December. Weekly active users saw a peak of around 100K in mid-November before stabilizing around 93K by the end of December.
Hole.io, also from Voodoo, experienced fluctuating downloads with a peak of around 33K in mid-November. Revenue peaked at approximately $185 in mid-December. The number of weekly active users reached a high of around 186K in mid-November and stabilized around 147K by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.